The Laws of SLife

These Laws apply just as well to and within Second Life as in RL.

1- Murphy’s Law: Anything that can go wrong will go wrong.

2- Parkinson’s Law: Work expands so as to fill the time available for its completion.

3- The Peter Principle: In a hierarchy every employee tends to rise to his level of incompetence.

4- The Law of Unintended Consequences: A perverse effect contrary to what was originally intended.

The effects of these laws regarding Linden Lab decisions are many and varied. Examples include the abandoning and loss of value of Mainland land alluded to in my previous posts. Elimination of last names for new accounts resulting in a second “class” of citizens. The implementation of Voice resulting in a division of SL society into “those who do” and “those who don’t” with each group being suspicious of the motives of the other. To some extent these things are unavoidable, but they can be minimized and sometimes corrective action is possible. In every case I cited Linden Lab was warned of the side effects of their actions and chose to blunder forward regardless.

Note: all definitions from

p.s. I should probable have included Clark’s Laws:

  1. When a distinguished but elderly scientist (Resident? Linden?) states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong.
  2. The only way of discovering the limits of the possible is to venture a little way past them into the impossible.
  3. Any sufficiently advanced technology is indistinguishable from magic. (This one almost defines Second Life all by itself!)

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