This is a rewrite of a blog entry we feature every year. Some matters of lag have changed substantially in SL, and we have tried to address those but the fundamentals remain the same. There are two kinds of lag: server side and client side. We have done *everything* we can beyond telling people not to build or have scripts to lower lag as much as possible. I personally have spent time on each and every sim with graphics on ultra with shadows and smoothing and experienced no lag with the sims having few avatars. The sims are running well.
One of the biggest concerns with any event is the issue of lag. Lag is like the US Federal deficit—it seems to be getting worse and worse and definitely impinges on our enjoyment.
A lot has been written about lag, and there are a lot of myths and half…
View original post 857 more words