A Meeting with the Big Cheese

I attended this week’s Server/Sim/Scripting user group meeting today. Oz, Simon and Kelly Linden were there for the entire meeting. Ebbe Linden arrived about half way through and stayed for nearly half an hour after the meeting closed, fielding general questions, suggestions and comments.
Probably the most significant announcement was that the server code for Group Ban will be grid wide after the RC sims roll tomorrow. There is a Linden viewer with the appropriate code available at the Alternative Viewer Downloads page. You will need this viewer to use the group ban features but your actions will be in force no matter what viewer anyone else is using, even if you change viewers after taking the action.
There was a discussion about problems when terraforming land with pathfinding enabled.
[12:18] Shug Maitland (shug.maitland): so if we do a significant amount of terraforming we should restart the region before continuing with whatever we are building?
[12:19] Mona (mona.eberhardt): Not exactly, Shug.
[12:20] Mona (mona.eberhardt): If you do a significant amount of terraforming, it’s advisable that you do NOT rebake the navmesh before you’re done. And when you’ve rebaked, do a region restart. Because, if you rebake repeatedly, you’ll eat up the memory that can be allocated and you won’t be able to rez a thing.
I am not sure I fully understand all of that since I do not use pathfinding, but you should look into it if it pertains to your work.
From Ebbe:
[13:06] Ebbe Linden: Experience tools are getting closer…Simon may know better how close….we just did a big test of them earlier today…but I’m not sure when they’ll be ready for prime time…soon I hope…
[13:07] Simon Linden: It’s getting closer but I’m not familiar with the plans on making them available for others
[13:07] Bagheera: yes please, what are experience tools?
[13:08] Simon Linden: They’re a set of functions and permissions that lets someone build a more immersive experience. So things can happen that won’t nag you with permissions — you opt-into the experience, for example, and a few regions later it can still animate you without re-asking all the time.

[13:11] Shug Maitland (shug.maitland): re. new avatars; can we expect more sliders to work in time
[13:11] Ebbe Linden: Shug? Sliders work now….
[13:11] Shug Maitland (shug.maitland): not all of them
[13:12] Ebbe Linden: face?
[13:12] jira.phoenixviewer.com (whirly.fizzle): Well not all of them. You can’t for example mod your face with the sliders like you can with a classic avatar
[13:12] Shug Maitland (shug.maitland): yeah
[13:13] Ebbe Linden: Yep, face is not doing anything with the new avatars…bummer…we’re looking at that to see if we can get eyes and mouths cranking again…
[13:13] Nal (nalates.urriah): That would make lots of people happy
[13:13] Shug Maitland (shug.maitland): that’s good news, the face mods are probably the most important for individualizing your av.
[13:14] Shug Maitland (shug.maitland): and I should point out, face customization is one thing SL was way ahead of everyone else on in the beginning.
[13:16] Ebbe Linden: I agree face is critical and having a stone face like my current avatar is not cool…a couple of steps forward and a step backwards…

It was very encouraging to see Ebbe interacting with those there. Is it possible that the us vs. them divide is getting smaller and the ivory tower is, if not crumbling, getting more accessible?


ps. I took some editorial liberties with the clips from transcript, consolidating thoughts and correcting spelling for example.

“Some of the best lessons are learned from past mistakes. The error of the past is the wisdom of the future.” Dale Turner

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Filed under Linden Lab, Second Life Community, Second Life Development, Veiwers and tech stuff

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