*Don’t blame me, Snappier is Ebbe’s word for it.
There are 2 major improvements coming which will make rezing faster. Not only in world textures but inventory and almost everything else.
1- CDN is a change in the way the sim servers deliver textures and meshes to you. Right now everything comes to you via the simulators. CDN is basicly a method for getting delivery of many things from “the Cloud”. In other words you will get textures, meshes, and several other things from a server geographically nearer you. The provider LL is using is Highwinds.
CDN has been active on a limited number of regions for a couple of weeks. Our home region, Brocade, was one of the first. It has made a significant improvement in load times.
2- HTTP Pipelining is a change in the way the viewer interacts with the servers (DNS and Region). This requires a viewer change, the Official version should go to a release channel in the next week or so. Inara has informative blog posts. See also the Wikipedia article.
The best thing is that these 2 features complement each other. If this lives up to even half of it’s hype it will be a game changer!
Both of these projects have been in the works for some time, not hidden but mostly of interest to those who follow the technological aspects of Second Life. It is time for the general population to stand up and take notice.
“Whatever you are, be a good one.” Abraham Lincoln