Sony Obstructs Second Life Innovation – Again!

On Thursday, April 2nd, OnLive announced that SL GO would come to an end. Ars Technica implies that the sellout of patents was due to OnLive’s model of streaming did not catch on sufficiently. Perhaps Second Life was the exception. Something very similar to this happened in 2010 when an early attempt to stream Second Life via Gaikai (a Japanese streaming games service) ended when the service was bought by Sony. Gaikai is still in business as a Subsidiary of Sony Entertainment, so perhaps there is hope that SL Go can find a home there. I must admit though that the thought of partnering, even in a limited way with Sony would be worrisome; their deep pockets could swallow LL/SL in a blink and they have not shown much concern over the impact of their acquisitions on the people who use the products they aquire.

“Danger ahead, kupo! Do you still want to go on, kupo”

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Filed under Second Life Community, Second Life Development, SL History

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