The development which has had the greatest impact on my Second Life this year was actually introduced in 2012!
Mesh finally came into it’s own the second half of 2013 and the difference has been dramatic! For the first time I bought a house rather than making it myself from prims. The level of detail and complexity of shapes simply could not have been made from prims and the land impact (LI) is several times lower than any crude prim equivalent, even using convex hull!
The real surprise came when I furnished it. Even loaded with mesh furnishings, knick-knacks and houseplants and fully landscaped it barely tips 1000LI! This effect is accelerating as creators get better at making more complex yet efficient stuff. I recently saw a cupboard, fully loaded with dishes of various shapes and sizes with a LI of 1. Smaller individual item are showing up in marketplace quickly now (any bets we are seeing homework from students in graphic design?).
The only down side I can see is that some people with lesser graphics cards have difficulty, often lagging even with very low draw distances. Only the inevitable march of hardware obsolescence will fix this.
I miss making most of my own stuff (Blender totally befuddles me), but that happened with the introduction of sculpties, mesh just takes it to the next level. The quality and low LI of what I can buy compensates my ego though.
I look forward to this trend continuing into 2014. It could get exciting.
“Any sufficiently advanced technology is indistinguishable from magic.”
Arthur C. Clark
The past week or so has seen an accumulation of milestones.
WordPress informs me I have now been blogging for 3 years. It hardly seems possible! I spent some time rereading my old posts (and adding tags). There are none I regret writing although I wish I had not titled one “Free Sex Bed”, it still gets a lot of hits, probably not by people interested in Second Life. “There is need for a “Lite” Second Life Viewer” gets the most hits. It is probably misinformed in it’s technical details, yet the number of people looking at it validates it’s basic intent.
Firestorm Viewer has also reached it’s 3rd anniversary! The journey from Emerald to Phoenix to Firestorm was not always smooth sailing, but the viewer has always been very popular and usually has been the most used viewer in SL. What we have today is an outstanding example of the high end of what is possible. The support offered by the team via their wiki, in group chat, and in in-world classes is an example of what the Lindens “should” be doing.
On a very sad note, Nalates posts that Nomine is closing. Many of you may not remember, but in the 2005-2006 time frame there was a lot of positive publicity in both the print and digital press featuring Munchflower Zaius (Nomine) as an example of someone making a RL living in SL (see here and here). This early publicity was instrumental in attracting my attention to Second Life. If you get a chance, visit Nomine while you still can, Munch’s work is still among the best around. We wish her the very best possible in her life’s journey.
In addition to all of that, both Sandy and I celebrate RL birthdays this week. No, I am not telling 🙂
“We all wear masks, and the time comes when we cannot remove them without removing our own skin.” Andre Berthiaume
This is a rewrite of a blog entry we feature every year. Some matters of lag have changed substantially in SL, and we have tried to address those but the fundamentals remain the same. There are two kinds of lag: server side and client side. We have done *everything* we can beyond telling people not to build or have scripts to lower lag as much as possible. I personally have spent time on each and every sim with graphics on ultra with shadows and smoothing and experienced no lag with the sims having few avatars. The sims are running well.
One of the biggest concerns with any event is the issue of lag. Lag is like the US Federal deficit—it seems to be getting worse and worse and definitely impinges on our enjoyment.
A lot has been written about lag, and there are a lot of myths and half…
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Today was press day at the Second Life 10th Birthday
- Before you TP in: Strip down to basics. No unnecessary HUDs, No scripted accessories. Reduce your draw distance, I went from my usual 256M to 128M. Sim crossings will be a problem regardless, so explore one region at a time, perhaps TP across the borders.
- Where to Start: I began at Bear Island then jumped over to Dazzle where you won’t want to miss the Madpeas Hat Stack. From there I strolled the grid of commercial exhibits, camming into the many that caught my interest. Remember to look up from time to time, some builds are tall! There are too many interesting exhibits to choose what to highlight, suffice it to say I took hours 🙂
- The Main Stage (Impressive and Spellbound regions): This has got to be seen to be believed! A new state-of-the-art build! Don’t forget to cam or fly around the outer perimeter.
All-in-all this years birthday celebration is one of the best! Set aside some time to explore.
Well done to all exhibitors.
May you live in interesting times.
This year Linden Lab chose not to supply the regions for Second Life’s 9th birthday party. For a while no one knew if there would even be a central party at all, but some residents with regions to spare pooled their resources and a resident run event was off and running! And I do mean RUNNING; with only weeks to organize everything they have been busy campers.
Today I was able to wander around the area with my press pass and I am impressed! Maybe it is that sculpties have truly come into their own. Maybe it is the advent of mesh. Maybe it was the challenge. There are some inspiring builds, even the “routine” stuff seems to me to be up a notch or 2 from previous years.
Of course there are little automated vehicles that will take you for a tour, and there are event stages (I was especially impressed with the Lotus Stage). My old friend RacerX has a Giant Snail Racing build. Breedable Hippos made me smile (hippos have a very long tradition in SL).
There is the inevitable lag, after all there are thousands of textures and objects in every region. It is best to be patient and keep your draw distance low (even 64M would be sufficient if you walk every street).
Slurl to the welcome area: http://maps.secondlife.com/secondlife/DreamSeeker%20SL9B%20Nove/8/117/21
You should see this, it is worth the time. Way better than any SLB’day event I have seen in past years!
p.s. We can not rely on the goodness of sim owners in future years. It would be better if LL simply turned a group of regions over to a birthday group and then get out of the way. We have proven we can organize, create and police the event ourselves.
p.p.s. There are also lots of individual SL9B events throughout SL this week. Check event listings.