Tag Archives: Deformer

Linden Lab makes a decision about Fitting Mesh Clothing


The long and often crazy debate over how to fit mesh clothing to the avatar (STORM-1716) has reached a turning point. In a post there, in an announcement in the official blog, and in a newly created STORM-1985; Oz Linden makes it official that they are going with what most of us know as “Liquid Mesh” as opposed to the Mesh Deformer created by Qarl. As explained in a new wiki post, LL has added 5 additional collision bones, largely so that your jiggly bits will not poke through.

I have been hoping / expecting some sort of action on this for some time. Although taking this step now probably indicates that they are not yet ready to move to Avatar2, this is a very good interim decision. The key thing is that there is a decision! A direction forward had been mapped, and we can soon expect better fitting mesh clothing from our excellent clothing designers.

This announcement was handled very well by the lab. Thank you OZ for a clear, rumor free announcement.

Some of the best lessons are learned from past mistakes. The error of the past is the wisdom of the future.”Dale Turner

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Filed under Linden Lab, Mesh Deformer, Second Life Community, Second Life Development

Anticipation and Prognostication


November is upon us, and if recent history is any guide Rod will soon declare the Lab’s projects and goals for the coming year. I will jump in slightly ahead of him with my suggestions, wishes and expectations.

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Terms of Service agreement as it applies to the Lab’s rights to our content. There are pretty clear indications that they are taking a second look at the latest TOS with an eye toward respecting OUR intellectual property rights and their related responsibilities. With a little luck this could be resolved by the end of the year.

Lesson to be learned: This and similar decisions need to be run by some people who “get SL”. There are very few such people left at the Lab (Rod; You think you are among those few, it is clear that you are not.) Typically Lawyers, Upper Management and those who’s primary qualification is “a background in gaming” do not understand what SL really is.

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The Year of the Avatar! The SL avatar has not seen a significant improvement since – – well, ever! It is past time for Avatar2. Some suggestions:

1-More and better bones.

2-Toes and animatable fingers.

3-Skin/clothing layers reconfigured to reduce distortion.

4-Face configuration that blends more smoothly.

5-More and better facial animations.

6-Integrated Mesh Deformer*

It should be possible for SL to have 2 coexisting avatar formats. If Avatar2 is done well it will be possible and acceptable to remove support for Avatar1 after a few years since it will see minimal usage. The trick will be to maintain as much inter-format compatibility as possible while creating a truly new and upgraded Avatar2.

*This does not necessarily mean the mesh deformer developed by Qarl. I am sure there are several possible ways to accomplish this, it is the Lab’s responsibility to select, develop and implement the best one.

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Last Names. This is one of my pet peeves. The feeling within the SL community of a new/old separation based on names persists in spite of our best efforts. This CAN BE FIXED! It will not be easy and no solution will satisfy everyone, but it would heal a wound in the SL community. My link to Rod’s decision is blocked, suffice it to say he set out all the good reasons for bringing them back, then went into a rather childish whine before saying he would not do it.

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Eye-in-Hand Logo. If the company lawyers need something productive and profitable to do, have them work out a licensing agreement so the easily recognized SL Logo can be bought on the usual range of t-shirts, Jackets, coffee mugs, etc. Believe it or not we will pay to do some of your RL advertising that way.

Some of the best lessons are learned from past mistakes. The error of the past is the wisdom of the future.”Dale Turner

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Filed under Linden Lab, Mesh Deformer, Newbies, Second Life Community

News about the Mesh Deformer


Whirly Fizzle Posted a new and important comment to STORM-1716. Qarl Fizz has a new version posted at his web site.

  • the team over at inworldz recently asked if i could help them integrate the clothing deformer into their new mesh viewer. which is nice, i think, because people really want to fit their clothing. and so far they can’t.but the inworldz guys took it a step further – they asked if there was anything i could do to improve the code. and i said yes, it could be made faster. and they put-up a bit of money to make it happen.

    Attached is a patch to the deformer code which (by my quick estimates) makes the deformation process 21 times faster. many thanks to David and McCabe for making this possible.

This is, at least potentially, very good news since one of the complaints about the deformer is that it is slow.

Lately I have been trying out mesh clothing on an unaltered LL starter shape. The results have been disappointing (with a few exceptions). A working deformer might well move things along. Of course there are other problems, the learning curve for mesh clothing makers is steep and torturous. There is a tendency to overuse the alpha layers resulting in see through areas of your avatar, especially around the edges and where clothing hangs loosely open.

We have waited quite a while for the Lab to incorporate a working deformer. Hopefully this will enable them to work on it right after Project Sunshine is complete.

May you live in interesting times.

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Filed under Linden Lab, Mesh Deformer, Second Life Community, Veiwers and tech stuff