Tag Archives: Second Life Servers

A Meeting with the Big Cheese


I attended this week’s Server/Sim/Scripting user group meeting today. Oz, Simon and Kelly Linden were there for the entire meeting. Ebbe Linden arrived about half way through and stayed for nearly half an hour after the meeting closed, fielding general questions, suggestions and comments.
Probably the most significant announcement was that the server code for Group Ban will be grid wide after the RC sims roll tomorrow. There is a Linden viewer with the appropriate code available at the Alternative Viewer Downloads page. You will need this viewer to use the group ban features but your actions will be in force no matter what viewer anyone else is using, even if you change viewers after taking the action.
There was a discussion about problems when terraforming land with pathfinding enabled.
[12:18] Shug Maitland (shug.maitland): so if we do a significant amount of terraforming we should restart the region before continuing with whatever we are building?
[12:19] Mona (mona.eberhardt): Not exactly, Shug.
[12:20] Mona (mona.eberhardt): If you do a significant amount of terraforming, it’s advisable that you do NOT rebake the navmesh before you’re done. And when you’ve rebaked, do a region restart. Because, if you rebake repeatedly, you’ll eat up the memory that can be allocated and you won’t be able to rez a thing.
I am not sure I fully understand all of that since I do not use pathfinding, but you should look into it if it pertains to your work.
From Ebbe:
[13:06] Ebbe Linden: Experience tools are getting closer…Simon may know better how close….we just did a big test of them earlier today…but I’m not sure when they’ll be ready for prime time…soon I hope…
[13:07] Simon Linden: It’s getting closer but I’m not familiar with the plans on making them available for others
[13:07] Bagheera: yes please, what are experience tools?
[13:08] Simon Linden: They’re a set of functions and permissions that lets someone build a more immersive experience. So things can happen that won’t nag you with permissions — you opt-into the experience, for example, and a few regions later it can still animate you without re-asking all the time.

[13:11] Shug Maitland (shug.maitland): re. new avatars; can we expect more sliders to work in time
[13:11] Ebbe Linden: Shug? Sliders work now….
[13:11] Shug Maitland (shug.maitland): not all of them
[13:12] Ebbe Linden: face?
[13:12] jira.phoenixviewer.com (whirly.fizzle): Well not all of them. You can’t for example mod your face with the sliders like you can with a classic avatar
[13:12] Shug Maitland (shug.maitland): yeah
[13:13] Ebbe Linden: Yep, face is not doing anything with the new avatars…bummer…we’re looking at that to see if we can get eyes and mouths cranking again…
[13:13] Nal (nalates.urriah): That would make lots of people happy
[13:13] Shug Maitland (shug.maitland): that’s good news, the face mods are probably the most important for individualizing your av.
[13:14] Shug Maitland (shug.maitland): and I should point out, face customization is one thing SL was way ahead of everyone else on in the beginning.
[13:16] Ebbe Linden: I agree face is critical and having a stone face like my current avatar is not cool…a couple of steps forward and a step backwards…

It was very encouraging to see Ebbe interacting with those there. Is it possible that the us vs. them divide is getting smaller and the ivory tower is, if not crumbling, getting more accessible?


ps. I took some editorial liberties with the clips from transcript, consolidating thoughts and correcting spelling for example.

“Some of the best lessons are learned from past mistakes. The error of the past is the wisdom of the future.” Dale Turner

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Some perspective on The Force


By now you are all aware of last week’s login crisis. A little perspective is in order.

Week to week overlays of SL concurrency (users on-line) gives a good visual of the scale of the event:

SL population graph 21 May 14 week to week

As you can see a similar event happened three weeks before, although for the most part we did not notice it. This is the type of disturbance you are likely to see any time the Lindens are working on the Second Life back end. They usually have the situation under control. The problem on the 20th was, if not unique, very unusual. I will take these bumps along the road any day in preference to the old “Shut down the whole grid while we bang on things” method.

http://etitsup.com/slstats/ is my go to site for up to an minute (well, 5 minute) view of the health of the SL grid (The Force). When things are going smoothly the sine wave of SL population is remarkably consistant.

http://status.secondlifegrid.net/ is the official word from the lab, it understandably lags a bit and does not inform of every little hiccup. I go there for advanced warning and explanation of ongoing events.

The fact that LL is actively working on the networks and back-end systems that make SL work is very encouraging. We may not see the improvement with each and every improvement they make, taken together they can not help but improve our experience.

“Some of the best lessons are learned from past mistakes. The error of the past is the wisdom of the future.” Dale Turner

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SSA and The One-Legged Man Upstairs


I have been waiting since Tuesday for the other shoe to drop. Nothing! Or nearly nothing at least. Linden Lab and the Third Party Viewer developers are to be congratulated on a job well done. By any reasonable measure Server-side Appearance is a rousing success!

A relatively small number of people have had “issues”:

1- User hardware. Lets get this out of the way first. If your equipment and your connection to the internet do not meet minimum requirement for SL you will have problems! One ray of sunshine – it is back-to-school season and there are lots of sales on computers that will work. If you use a cell phone connection to log in, you should expect problems, especially during high traffic times.

2- Temporary textures and Z offset. These are both gone, at least as we knew them. LL replaced Temp Textures with Local Textures, this actually works better except only you can see them. Kind of suck for collaborative work. Z offset was replaced with Hover which was kind of clunky until Henri Beauchamp (Cool VL Viewer) got his hands on it. I anticipate his fix to work it’s way into Third Party viewers fairly quickly.

3- Sun-99 and the Current Outfit folder. This really is a bug. Some people have ended up with more than one current outfit folder, this messes with SSA since it bases your appearance on that folder. If you have this problem contact LL support, they have a fix.

4- Corrupt skin and/or outfit textures. SSB does not handle this well, any corrupt texture will cause the effected part of your body (head, body, legs) to stay gray. Best advice, try changing stuff on the effected area.

Additional reading:

Inara Pey’s excellent summary.

Nalates posts here and here.

Firestorm Blog.

 

Bugs will appear in one part of a working program when another ‘unrelated’ part is modified. Murphyism

 

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Are your friends looking sick? Get in the Sunshine!


SSB (Server-side Baking (or Appearance)rolls to the entire grid

today (Tuesday). If you are not using a properly equipped viewer avatars will not be seen properly. Jessica Lyon has a good post at the Firestorm Blog which applies to all viewers. There has been a long run-up to this new feature. No one can say they were not warned! LL and many private blogs have been talking about this for many months! This is a major improvement to the avatar rez process, a major improvement!

I am sure there will be wackadoodles who will be crying “the sky is falling” and the end of Second Life. Ignore them.

Those accessing SL with very old equipment will have the most problems, some will find they can not access the grid at all. My best advice to them is to try various Third Party Viewers in the hopes of finding one that works. Text viewers will of course get you on line but with limited or no graphics. You knew that sooner or later all computers become obsolete.

Bugs will appear in one part of a working program when another ‘unrelated’ part is modified.   Murphyism

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Buckle-up, it’s going to be a bumpy ride


At the recent Firestorm Viewer question & answer meeting Jessica Lyon, Firestorm Project Manager, gave a forecast of what we can expect in Second Life over the next few months. You can watch the meeting here, or read summaries by Inara Pey or Nalates Urriah .

Simply stated Linden Lab will be introducing several new features that will effect both the sim servers and all viewers. They are not doing this to annoy us, these are important changes to the way things are done within the programs that are SL in addition to valuable new features. Because the viewers are changing too this requires significant coordination and cooperation between the third party viewer developers and the lab.

If experience is any teacher at all, each of these changes will present problems when deployed to the full grid. All viewers, including the official LL viewer will have bugs and problems. Everyone is doing the best they can to avoid problems and still deploy the new code expediently. We may as well get the pain of the transition over with so we can return to our normal lives in an improved world as soon as possible.

There WILL Be Drama! The wackadoodles will predict the end of Second Life. There will be back seat drivers with “a better way”. The conspiracy theorists will ascribe ulterior motives. Pay them no attention. We have survived bigger transitions in the past with much less to gain.

Hang in there!

Be kind to your third party viewer team, they are doing the best they can in a challenging situation; remember, they are volunteers!

Don’t be too hard on LL, in the long run we will be better off.

May you live in interesting times.

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You May Resume Your Second Life


The Excessive Bandwidth Issue has been resolved.

This problem first appeared after the rolling restarts of August 8th and was reported in great detail to the jira the next day.

Considering that many people with metered or limited bandwidth internet connections were unable to access SL without running up overages with their isp, over one month was too long!!

If you have been waiting this out, Welcome Back, we missed you!

May you live in interesting times.

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