Tag Archives: SL2

What Does Second Life Need?


Inara Pey recently posted an article explaining that the new world Linden Lab is developing (lets call it Linden World 2.0 or LW2 for now) is not being made to replace Second Life. This article and the discussion that followed got me wondering, what does Second Life need to do to compete with it’s younger sister?
Before we start, lets agree to keep things realistic. Cheaper is not going to happen, at least not in the short term. SL’s income stream to LL is supporting the development of LW2. They are not about to jeopardize that. Perhaps, once LW2 is self sufficient it can “pay back” to SL in some way.
Some things that do seem possible to me include:
Avatar 2; The Lindens started down this road with their mesh starter avatars, they should continue. Avatar 2 needs more adjustments than Avatar 1, the new adjustments could simply be grayed out for adjusting Avatar 1. Most people I have talked to agree that the bone structure and accompanying rigging needs tweaking (at least). They would probably require a whole new skin format in place of the 3 part one used by Avatar 1.
Scripting; I am not a scripter but every scripter I know maintains a library of work-arounds. Perhaps it is time to take a look at them with an eye to treating them as areas to correct/expand llsl or as bugs.
Content Creation; Mesh is all the rage in SL, and for good reason. It opens a whole new world of possibilities. What we need is an intuitive method of building mesh for SL. This probably can’t be done in world, think of the additional server load! Blender is a nightmare of counterintuitive operations. What would be best would be for LL to create/adopt/outright buy a platform specialized for SL. I would envision an application that would open a sandbox and an avatar (my own?). Easy to use controls that build on the prim construction techniques I already know with the added ability to push and stretch into organic shapes. Easy save for import into SL with the LI known in advance.
Social Networking; More and more often timely information from LL comes via Twitter. As someone who’s RL does not use social networking this drives me nuts! It should be possible for LL to develop a Twitter-like pseudonymous, avatar friendly communication network and use that.
What do you think? I am sure there are ideas I have not thought of, dreams of features that would amaze me. I look forward to your input.

Any sufficiently advanced technology is indistinguishable from magic.
Arthur C. Clark

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Second Life’s Future As The Next Generation Comes Of Age


On July 17th Ebbe said:

We already know about quite a few things that Second Life could do better, and there’s already conversations we’re obviously having about how a next generation product could be a leap forward. But it’s quite a ways in the future.

And note we don’t refer to it as “SL” explicitly call it something more nebulous, like “next generation virtual world” because it’s still to be determined how different or similar it is. As if we use something like “SL 2.0″ or as someone suggested, “SL 3.0″, then you already right already make a lot of assumptions of what it should be or should not be, and we don’t necessarily want to constrain ourselves to Second Life as a model for what a next generation virtual world should be.

Don’t get me wrong, there’s a tremendous amount of good things in Second Life, so when we discuss the next generation, we describe it as being in the spirit of Second Life, which is a bit vague and definitely people interpret it in a lot of different ways, but it could be many, many, many years before what really works for people in Second Life is something they could replicate and achieve in this next generation product.

Ultimately, I hope to make the next generation product so good that people would prefer to use it over Second Life, but we’re not necessarily going to constrain what the next product could be or force it to be something that is necessarily too similar to Second Life. And how similar or different it will be, I think will reveal itself over time.
Ebbe Linden/Altberg at the Education in SL Q&A, July 17,2014 (Inara Pey’s transcription)

Now that some time has passed and people have had time to think things through, it is worth taking a look at what future we can anticipate for Second Life.
The “next generation virtual world” Linden Lab is working on is “quite a ways in the future” and “it could be many, many, many years before what really works for people in Second Life is something they could replicate and achieve in this next generation product”. In short, don’t panic, most likely it will be a very long time indeed before you will even want to move your entire second life to the new platform!
The Lindens have had a long time to reflect on the failures of other virtual worlds and have no intention of falling into the same traps. Since the early days of SL the world of social networking has not only changed technologically, peoples attitudes about their on-line presence has changed too. Creating a new virtual world is a daunting task, even once the platform is finished, migration from Second Life will be arduous. Creators will be reluctant to move until there are enough residents to make it worthwhile. Residents will be reluctant to move until they see content they want available.
It is possible, perhaps likely, that the first iteration of the new grid will have very non-SL rules. LL must attract the Facebook / MySpace people, and they are very uncomfortable with anonymity. A grid like this would also be more attractive to businesses and educators. Chances are, even if you are able to have a fantasy life there, your profile will always link back to your RL identity.
There is no reason why the “in the spirit of Second Life” grid could not be completely separate, the same platform with the necessary tweaks and settings to make it like Second Life. The two grids could even share a marketplace and use the same currency.
In the meanwhile SL will continue to develop under Oz’s guiding hand. When he can appropriate code or ideas from the Next Generation team, he will. The smaller but more dedicated to SL team gathered around him seems very open to resident suggestions (although they can’t do everything).
Myself, I will probably dip my toes into the new world at the first opportunity. It seems unlikely I will be ready to move there for many years yet to come.

“Whatever you are, be a good one.” Abraham Lincoln

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An Early Birthday Present


Today is the actual (well, generally accepted) anniversary of Second Life’s opening. You really should spend some time at the party, just open the map and search for SL11B, TP into any of the regions. Lag seems lower this year than in the past. I can not pick one exhibit over another, best you just wander around, get lost and cam everywhere!

But that is not what I came here to write about.

Last Friday Ebbe dropped into the Open Development user group meeting and rolled an open can of worms onto the floor. Linden Lab is, and has been for well over a year, working on a new and improved virtual world! Now before you panic, this is not the end of SL, the grid we all know and love will go on for the foreseeable future. Development and improvements will continue, although with a smaller team at the Lab.

I see this as akin to a new Operating System on your computer. There are limits to what the Lab can do on a twelve year old platform. Back in 2003 when SL opened it’s doors to the world you were probably running Windows XP or earlier (or Mac OS 9.2 / OS X 10.2). Things have changed and every time we upgrade some of the things we loved about the old system were lost.

Ebbe made it clear that while there will be an effort made to allow the transfer of content, he will not allow that to get in the way of making the best virtual world they can. While I agree with that in principal, I believe as much transfer as possible is key to enticing us away from the SL inventories we have invested heavily in. That transfer must be at the user level, not the content creator level and I think he understands that. In order to accomplish that there will need to be some kind of interaction between asset servers for the 2 platforms (which goes a long way toward understanding the latest TOS changes, although they are still overly generalized).

It is likely to be over a year before we get an opportunity to take a look at this new endeavor but I look forward to a steady stream of teasers and discussion. That discussion is essential since LL still does not really “get” SL like the residents do.

As for me, I look forward to the new world ([SL2] ?) and the drama of the discussion between now and rollout. I will wait and see before I move all of my second life to a new grid.

Danger ahead, kupo! Do you still want to go on, kupo?”

Update: To follow the progress of this I suggest Jo Yardley’s blog http://joyardley.wordpress.com/tag/sl2/

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Filed under Linden Lab, Second Life Community, Second Life Development, SL History

Re-assessments at the Highest Level


As I sit here Monday afternoon waiting once again for Unscheduled Maintenance” to allow me access to Second Life I am looking through the blogs and seeing a pattern.

At this blog There is need for a “Lite” Second Life Viewer (posted January 8th) has come back to life in comments. Activity at this page has never died; people are really wishing for a more efficient / equipment tolerant way to enjoy SL.

Nalates most recent post speaks (near the end) of problems with the avatar mesh that no deformer will ever be able to overcome. The avatar mesh itself was pretty good for 2004 technology but the world of 3D graphics has come a long way baby. Unfortunately any attempt to “correct” the avatar we have now will break existing content.

Thinking back to past blog posts and MetaReality Podcasts there has been steady, if unfocused, chatter about LL complicating the server and viewer code in order to maintain backward compatibility. Obviously this can not keep up forever.

It is time for LL to split off a team to do a feasibility study looking forward toward a true Second Life II. Essential to this team’s job would be inclusion of carefully selected long time residents; there are many intelligent, insightful and discrete residents available to choose from. They should start by fearlessly looking at past decisions and how they have impacted SL (both the community and the business). Then look forward, how will people access SL 10 years from now? What new technologies are on the horizon that SL could be ready for? Lastly, how much of today’s SL can move forward to the new version and how much must be left behind in the dust of progress?

I would not advocate abandonment of what we have now. Done right people will want to move over to the new world. Perhaps it would even be possible to “jump” between them.

The only sure thing is that something like this will happen, if not by LL then eventually by some competitor. LL should make a move while they still have our attention, and our inventories 🙂 .

Like everyone else I have some ideas, but what do you think?

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Filed under Linden Lab, Second Life Community, Veiwers and tech stuff