Tag Archives: Moles

Nothing much happening (a good thing, right?)


Things have been going along smoothly in Second Life of late, or it seems so to me. There has been activity from Linden Lab, just not much unexpected or inexplicable. Let me illustrate:

  • The new Destination Islands: obviously a work in progress. Even LL is not foolish enough to think dumping newbies in world randomly is good for retention. Time will tell.
  • Premium Wilderness: – – – yawn – – – The Moles do good work but by it’s very nature the DPW implements what “the boss” says. A fine example of what happens without the personal, emotional investment of resident builds. We can hope that some Lindens got their hands dirty and learned some building skills in the process here.
  • Pathfinding and the other tools LL developed for Linden Realms (created to demo and test those tools): These are working their way through the shakeout process toward full implementation, it will probably be next year before they really impact SL.
  • Mesh: I am seeing more and more mesh builds for sale but this will not reach it’s full potential until the parametric deformer is fully adapted and we can have mesh clothing that fits properly.
  • Direct Delivery: Rolled out to the grid in a stripped down basic form. Even so it is buggy! If anyone is surprised by that you need to check your meds.
  • New Phoenix/Firestorm update: The highlight of my month; very efficient, TONs of features, lots of ways to customize your user interface. Be prepared to spend some time setting it up to your liking, this is not plug-and-play!

So you see, for me this has been an interlude of sitting back and watching the passing parade, trying not to be drawn into the drama and overreaction of the moment.

– – – all’s well with the world.”
Aldous Huxley

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